dormheads: (Default)
๐Ÿป ([personal profile] dormheads) wrote2021-06-21 12:07 pm
Entry tags:

(ROLE) CULT 2.0

cult.


On Monday at 10 PM, Rupert, Otome, and Byleth receive an encrypted e-mail.

d4rkness@Wiwaldi.edu
Come to classroom 1304; see attached map.

No one is in the halls as they creep to the abandoned classroom circled on the map. The normally locked door opens, revealing the room inside.

There are no windows and the lights are off, leaving the room cast in near darkness. Only a handful of candles, in what's probably a fire hazard, keep it illuminated; the fog being emitted from a personal fog machine doesn't help with visibility. What was once the teacher's desk has been pushed to the center of the room, with chairs seated around it. For some reason, there are cat decorations everywhere, mixed in with various (garish) occult items and patterns.

There is a cat-shaped bulletin board hanging on the wall, which reads:
ยป This world is trying to assimilate all of you, who started this year, into its setting. If it succeeds, you'll remain trapped in this school, your souls drained until you cease to exist.

ยป Each week, this place will make active efforts on a few select students. Once the weekend hits, they'll all be beyond saving. However, if any one of them is killed before then, they'll all be freed from the link, at least for the remainder of the week.

ยป Death isn't necessarily permanent. Those who died can potentially be saved. However, no such option exists for the fully assimilated.

ยป At the start of the week you'll be informed if you may recruit one person to join the cult. Provide a list of 3-4 people you want to recruit and you'll be told which one of them is approved. If you extend an invitation and they accept, they will join the cult the following week.

ยป Preventing the assimilation aside, even the original cult was meant to be a secret, so it's important that word doesn't spread. If anyone else learns about your involvement in the cult or your task, whether from your mouth or another's, this world may enact consequences. No guarantee on who they might affect, so it's up to you to decide if risking harm upon another is worth it.

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