[ she nods... sally understands none of this. what the fuck is an rpg. ]
Well, healing usually falls under a general umbrella here. So it's like, the base price for something that would completely heal minor injuries but heal larger ones somewhat is 8, and I can lower it to 6. Something that would heal more medium-ish ones complete is 10, and I can lower that to 8. That one is better for dealing with things that might be more potentially fatal-- it won't completely heal something super major, but it'll heal it enough.
You could also always upgrade it later, and it'll lessen the cool down period. So that instead of only having it once a week, you could have it twice, or something like that.
no subject
Well, healing usually falls under a general umbrella here. So it's like, the base price for something that would completely heal minor injuries but heal larger ones somewhat is 8, and I can lower it to 6. Something that would heal more medium-ish ones complete is 10, and I can lower that to 8. That one is better for dealing with things that might be more potentially fatal-- it won't completely heal something super major, but it'll heal it enough.
You could also always upgrade it later, and it'll lessen the cool down period. So that instead of only having it once a week, you could have it twice, or something like that.