dormheads: (Default)
๐Ÿป ([personal profile] dormheads) wrote2021-06-21 12:07 pm
Entry tags:

(ROLE) CULT 2.0

cult.


On Monday at 10 PM, Rupert, Otome, and Byleth receive an encrypted e-mail.

d4rkness@Wiwaldi.edu
Come to classroom 1304; see attached map.

No one is in the halls as they creep to the abandoned classroom circled on the map. The normally locked door opens, revealing the room inside.

There are no windows and the lights are off, leaving the room cast in near darkness. Only a handful of candles, in what's probably a fire hazard, keep it illuminated; the fog being emitted from a personal fog machine doesn't help with visibility. What was once the teacher's desk has been pushed to the center of the room, with chairs seated around it. For some reason, there are cat decorations everywhere, mixed in with various (garish) occult items and patterns.

There is a cat-shaped bulletin board hanging on the wall, which reads:
ยป This world is trying to assimilate all of you, who started this year, into its setting. If it succeeds, you'll remain trapped in this school, your souls drained until you cease to exist.

ยป Each week, this place will make active efforts on a few select students. Once the weekend hits, they'll all be beyond saving. However, if any one of them is killed before then, they'll all be freed from the link, at least for the remainder of the week.

ยป Death isn't necessarily permanent. Those who died can potentially be saved. However, no such option exists for the fully assimilated.

ยป At the start of the week you'll be informed if you may recruit one person to join the cult. Provide a list of 3-4 people you want to recruit and you'll be told which one of them is approved. If you extend an invitation and they accept, they will join the cult the following week.

ยป Preventing the assimilation aside, even the original cult was meant to be a secret, so it's important that word doesn't spread. If anyone else learns about your involvement in the cult or your task, whether from your mouth or another's, this world may enact consequences. No guarantee on who they might affect, so it's up to you to decide if risking harm upon another is worth it.
divineimpulse: (35.)

[personal profile] divineimpulse 2021-06-22 02:05 am (UTC)(link)
[she nods!! good idea!]

The flowers from the field might be a nice touch, too...
inaccordant: (8. hydrangea)

[personal profile] inaccordant 2021-06-22 02:18 am (UTC)(link)
... Do as you please.
divineimpulse: (19.)

[personal profile] divineimpulse 2021-06-22 02:25 am (UTC)(link)
[... :)]

Within reason, I will.
inaccordant: (16. sigh)

[personal profile] inaccordant 2021-06-22 02:26 am (UTC)(link)
[hm concerning but it's too late to take back what he said]
divineimpulse: (35.)

[personal profile] divineimpulse 2021-06-24 04:45 am (UTC)(link)
[later:]

Chad, I'd like to pre-purchase a healing item. Just in case.
inaccordant: (4. light ahead)

[personal profile] inaccordant 2021-06-24 04:53 am (UTC)(link)
[...

he nods.]


To confirm, that'd be the ability to heal a minor injury once a week, which will cost six vouchers. Is that fine?
divineimpulse: (32.)

[personal profile] divineimpulse 2021-06-24 05:12 am (UTC)(link)
How much is it for larger healing abilities?

Can it be cheaper?
Edited 2021-06-24 05:12 (UTC)
inaccordant: (22. art. neutral)

[personal profile] inaccordant 2021-06-24 05:14 am (UTC)(link)
Six is the lowest possible price. The base cost is normally eight.

As for greater healing capabilities, it depends. Basically, the more vouchers you spend, the more powerful it'll become.
divineimpulse: (80.)

[personal profile] divineimpulse 2021-06-24 05:59 am (UTC)(link)
Can you buy more than one?
inaccordant: (8. hydrangea)

[personal profile] inaccordant 2021-06-24 05:59 am (UTC)(link)
What do you mean?
divineimpulse: (79.)

[personal profile] divineimpulse 2021-06-24 06:08 am (UTC)(link)
Could I purchase two minor healing abilities at once, for a total of twelve vouchers?
inaccordant: (22. art. neutral)

[personal profile] inaccordant 2021-06-24 06:10 am (UTC)(link)
... Give me an idea of why you're asking. Is this so that you can heal two injuries on the same day, if need be?
divineimpulse: (80.)

[personal profile] divineimpulse 2021-06-24 06:12 am (UTC)(link)
[she nods.]

I'm curious if it's possible.
inaccordant: (8. hydrangea)

[personal profile] inaccordant 2021-06-24 03:00 pm (UTC)(link)
[after a pause, he shakes his head.]

Sorry. Each person is limited to one of the same spell, so you wouldn't be able to buy it twice.
divineimpulse: (22.)

[personal profile] divineimpulse 2021-06-24 11:16 pm (UTC)(link)
[she nods.]

Just the one, then.
inaccordant: (5. dawn)

[personal profile] inaccordant 2021-06-24 11:19 pm (UTC)(link)
All right.

[he holds a hand out for the vouchers.]
divineimpulse: (77.)

[personal profile] divineimpulse 2021-06-24 11:56 pm (UTC)(link)
[she hands over six vouchers!]
inaccordant: (4. light ahead)

[personal profile] inaccordant 2021-06-25 12:02 am (UTC)(link)
[he takes them!

and once you report this to the voucher page, she'll gain the ability to heal one minor injury a week, but it will leave behind some kind of scar/mark.]